Can a video game make you cry? Why do you relate to the characters
and how do you engage with the storyworlds they inhabit? How is
your body engaged in play? How are your actions guided by
sociocultural norms and experiences? Questions like these address a
core aspect of digital gaming-the video game experience itself-and
are of interest to many game scholars and designers. With
psychological theories of cognition, affect and emotion as a
reference point, this collection of new essays offers various
perspectives on how players think and feel about video games and
how game design and analysis can build on these processes.
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