Foundation HTML5 Animation with JavaScript covers everything
that you need to know to create dynamic scripted animation using
the HTML5 canvas. It provides information on all the relevant math
you'll need, before moving on to physics conceptslike acceleration,
velocity, easing, springs, collision detection, conservation of
momentum, 3D, and forward and inverse kinematics. Foundation HTML5
Animation with JavaScript is a fantastic resource for all web
developers working in HTML5 or switching over from Flash to create
standards-compliantgames, applications, and animations that will
work across all modern browsers and most mobile devices, including
iPhones, iPads, and Android devices. You will learn how toutilize
the amazing animation and physics-based code originally created by
authorKeith Peters in his hugely successful Foundation ActionScript
Animation in all of your HTML5 applications. In no time at all,
you'll understand the concepts behind scripted animation and also
have the ability to create all manner of exciting animations and
games. What you'll learn All the JavaScript and HTML5 code
(including math and trigonometry functions)you'll need to start
animating with code Basic motion principles like velocity,
acceleration, friction, easing, and bouncing How to handle user
interactions via the keyboard, mouse, and touchscreen Advanced
motion techniques like springs, coordinate rotation, conservation
of momentum, and forward and inverse kinematics All the basic 3D
concepts you'll needfor 3D in HTML5 (without WebGL)from simple
perspective to full 3D solids, complete with backface culling and
dynamic lighting Who this book is for
This book is a fantastic resource for all web developers working
in HTML5 or switching over from Flash to create standards-compliant
games, applications, and animations that will work across all
modern browsers and most mobile devices, including iPhones, iPads,
and Android devices. Table of Contents Basic Animation Concepts
Basics of JavaScript for Animation HTML5 and Canvas graphics
Trigonometry for Animation Velocity and Acceleration Boundaries and
Friction User Interaction: Moving Objects Around Easing and
Springing Collision Detection Coordination Rotation and Bouncing
Off Angles Billiard Ball Physics Particle Attraction and Gravity
Forward Kinematics: Making Things Walk Inverse Kinematics: Dragging
and Reaching 3D Basics 3D Lines and Fills Backface Culling and 3D
Lighting Matrix Math Tips and Tricks
General
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