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Extreme Programming and Agile Methods - XP/Agile Universe 2004 - 4th Conference on Extreme Programming and Agile Methods, Calgary, Canada, August 15-18, 2004, Proceedings (Paperback, 2004 ed.)
Loot Price: R1,535
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Extreme Programming and Agile Methods - XP/Agile Universe 2004 - 4th Conference on Extreme Programming and Agile Methods, Calgary, Canada, August 15-18, 2004, Proceedings (Paperback, 2004 ed.)
Series: Lecture Notes in Computer Science, 3134
Expected to ship within 10 - 15 working days
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It was 1999 when Extreme Programming Explained was ?rst published,
making this year s event arguably the ?fth anniversary of the birth
of the XP/Agile movement in software development. Our fourth
conference re?ected the evolution and the learning that have
occurred in these exciting ?ve years as agile practices have become
part of the mainstream in software development. These pages are the
proceedingsof XP Agile Universe 2004, held in beautiful Calgary,
gateway to the Canadian Rockies, in Alberta, Canada.
Evidentintheconferenceis thefactthatourlearningis still inits
earlystages. While at times overlooked, adaptation has beena core
principleof agile software development since the earliest
literature on the subject. The conference and these proceedings re-
force that principle. Although some organizations are able to
practice agile methods in the near-pure form, most are not,
re?ecting just how radically innovativethese methods areto thisday.
Anyinnovationmustcoexistwithan existingenvironmentandagileso- ware
development is no different. There are numerous challenges
confronting IT and software development organizations today, with
many solutions pitched by a cadre of advocates. Be it CMM,
offshoring, outsourcing, security, or one of many other current
topics in the industry, teams using or transitioning to Extreme
Programming and other agile practices must integrate with the rest
of the organization in order to succeed. The papers here offer some
of the latest experiences that teams are having in those efforts.
XP Agile Universe 2004consisted of workshops, tutorials, papers,
panels, the Open Space session, the Educators Symposium, keynotes,
educational games and industry presentations."
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