Serious Play is a comprehensive account of the possibilities and
challenges of teaching and learning with digital games in primary
and secondary schools. Based on an original research project, the
book explores digital games' capacity to engage and challenge,
present complex representations and experiences, foster
collaborative and deep learning and enable curricula that connect
with young people today. These exciting approaches illuminate the
role of context in gameplay as well as the links between digital
culture, gameplay and identity in learners' lives, and are
applicable to research and practice at the leading edge of
curriculum and literacy development.
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