This book develops the concept of "gamble-play media", describing
how some gambling and gambling-like practices are increasingly
mediated by digital technologies. Digital gambling brings gambling
closer to the practices and features of videogames, as audio-visual
simulations structure users' experiences. By studying digital
gambling from media studies, videogame and cultural studies
approaches, this book offers a new critical perspective on the
issues raised by computer-mediated gambling, while expanding our
perspective on what media and gambling are. In particular, it
critically analyses terrestrial, mobile and online slot machines,
online poker and stock trading apps through a selection of case
studies.
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