In Mondo Nano Colin Milburn takes his readers on a playful
expedition through the emerging landscape of nanotechnology,
offering a light-hearted yet critical account of our high-tech
world of fun and games. This expedition ventures into discussions
of the first nanocars, the popular video games Second Life, Crysis,
and BioShock, international nanosoccer tournaments, and utopian
nano cities. Along the way, Milburn shows how the methods,
dispositions, and goals of nanotechnology research converge with
video game culture. With an emphasis on play, scientists and gamers
alike are building a new world atom by atom, transforming
scientific speculations and video game fantasies into reality.
Milburn suggests that the closing of the gap between bits and atoms
entices scientists, geeks, and gamers to dream of a completely
programmable future. Welcome to the wild world of Mondo Nano.
General
Imprint: |
Duke University Press
|
Country of origin: |
United States |
Series: |
Experimental Futures |
Release date: |
April 2015 |
First published: |
2015 |
Authors: |
Colin Milburn
|
Dimensions: |
229 x 152 x 24mm (L x W x T) |
Format: |
Paperback - Trade
|
Pages: |
424 |
ISBN-13: |
978-0-8223-5743-8 |
Categories: |
Books >
Computing & IT >
Computer software packages >
Computer games
|
LSN: |
0-8223-5743-7 |
Barcode: |
9780822357438 |
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