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Computer Games - Text, Narrative and Play (Paperback) Loot Price: R753
Discovery Miles 7 530

Computer Games - Text, Narrative and Play (Paperback)

D. Carr

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Loot Price R753 Discovery Miles 7 530 | Repayment Terms: R71 pm x 12*

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Computer games are one of the most exciting and rapidly evolving media of our time. Revenues from console and computer games have now overtaken those from Hollywood movies; and online gaming is one of the fastest-growing areas of the internet. Games are no longer just kids' stuff: the majority of players are now adults, and the market is constantly broadening. The visual style of games has become increasingly sophisticated, and the complexities of game-play are ever more challenging. Meanwhile, the iconography and generic forms of games are increasingly influencing a whole range of other media, from films and television to books and toys.

This book provides a systematic, comprehensive introduction to the analysis of computer and video games. It introduces key concepts and approaches drawn from literary, film and media theory in an accessible and concrete manner; and it tests their use and relevance by applying them to a small but representative selection of role-playing and action-adventure games. It combines methods of textual analysis and audience research, showing how the combination of such methods can give a more complete picture of these playable texts and the fan cultures they generate. Clearly written and engaging, it will be a key text for students in the field and for all those with an interest in taking games seriously.

General

Imprint: Polity Press
Country of origin: United Kingdom
Release date: February 2006
First published: March 2006
Authors: D. Carr
Dimensions: 245 x 170 x 17mm (L x W x T)
Format: Paperback
Pages: 210
ISBN-13: 978-0-7456-3401-2
Categories: Books > Computing & IT > Computer software packages > Computer games
Books > Reference & Interdisciplinary > Interdisciplinary studies > Cultural studies > Popular culture
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LSN: 0-7456-3401-X
Barcode: 9780745634012

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