At Massive Entertainment, a Ubisoft studio, a key division of one
of the largest, most influential companies in gaming, Managing
Director Polfeldt has had a hand in some of the biggest video game
franchises of today, from Assassin's Creed to Far Cry to Tom
Clancy's The Division, the fastest-selling new series this
generation which revitalized the Clancy brand in gaming. In THE
DREAM ARCHITECTS, Polfeldt charts his course through a charmed,
idiosyncratic career which began at the dawn of the Sony
PlayStation and Microsoft Xbox era--from successfully pitching an
Avatar game to James Cameron that will digitally create all of
Pandora to enduring a week-long survivalist camp in the
Scandinavian forest to better understand the post-apocalyptic
future of The Division. Along the way, Polfeldt ruminates on how
the video game industry has grown and changed, how and when games
became art, and the medium's expanding artistic and storytelling
potential. He shares what it's like to manage a creative process
that has ballooned from a low-six-figure expense with a team of a
half dozen people to a transatlantic production of five hundred
employees on a single project with a production budget of over a
hundred million dollars. A rare firsthand account of the golden age
of game development told in vivid detail, THE DREAM ARCHITECTS is a
seminal work about the biggest entertainment medium of today.
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