Effectively several books bundled into one, written by the entire
team of a long-standing app development company, Producing iOS 6
Apps: The Ultimate Roadmap for Both Non-Programmers and Existing
Developers makes every effort to provide most anyone with the
understanding, recommended tools, and easy to follow step-by-step
examples, to learn how to take your app idea from the start to
Apple's iTunes App Store.
Originally generated from an existing app company's internal and
highly-confidential training guide, containing closely guarded app
business secrets teaching new employees the business of app design,
development lifecycles and methodology. Updated contributions are
from the entire staff; development as well as considerable
contributions from marketing, management, and even the legal dept.
Due to its very nature, this book contains many commonplace and
relevant topics to today's app-related business issues, such as the
latest "legal landmines" to avoid, modern app design, the latest in
code development, and even avoiding programming altogether for app
development - all specific to iOS and the App Store.
This fully updated, multi-section book spans many chapters covering
the relevant topics, including but not limited to the following:
The latest software updates: Apple iOS 6 SDK, Xcode 4.5, and many
other third-party development alternatives - some of which require
simple scripting or no coding at all The latest hardware updates:
Apple iPhone 5, New iPad (3rd gen), and iPod touch (5th gen).
Performing market research and analysis for a successful app with a
solid business plan, specific to the App Store. Monetizing apps
using Ad Networks and Aggregators, such as: Apple's iAd, Google's
Admob, and Millennial Media, Jumptap, Smaato, Greystripe, AdWhirl,
and MobClix. Authoring apps in both Apple's Xcode 4.5, iOS 6, and
Objective-C for iPhone, iPod touch, iPad, as well as Third-Party
tools for app creation such as Unity 3D, ShiVa3D, PhoneGap,
MonoTouch, Marmalade, Adobe Flash Professional, Adobe Flash Builder
(Formerly Flex Builder), Cocos2D, Corona SDK, GameSalad, Titanium
Studio, and MoSync - complete with walkthroughs on how to build an
app from scratch with optional app-making environments Learn how to
create an app once, and have it simultaneously work on iPhone's
iOS, Android, and more Includes a BONUS detailed Objective-C
jumpstart guide, written by our development staff It provides
existing programmers who are familiar with C++, Java, C#, or other
languages, with relevant topics such as: designing views,
interfaces, images, controls, objects, classes, user input and
touch gestures, important frameworks, managing memory, dealing with
data types, databases, storage, and more - complete with free
example sourcecode A monster of a book with exceptional value,
containing over 500 pages, spanning 40 chapters, split into 6
sections, with 6 appendices Over 10 pages of detailed ToC,
including all of the above, plus: Apple iOS developer program and
App Store account creation walkthroughs, cross-platform app
development for iOS, Android, Blackberry and many more, app
promotion and monetization techniques, pre/post-upload marketing,
and suggestions on avoiding "real-life" App Store GOTCHAS to help
save time, money, and effort This "Tome of Knowledge" is a combined
effort from an existing iOS development company's entire team who
has been in the App Store trenches for years. In effect, it
contains hard-learned experiences and previously detailed "secret"
app production information, evolved into this complete guide and
reference to all things required to deliver apps through the App
Store as quickly, painlessly, and profitably, as possible.
Both Paperback and eBook editions are available.
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