What is the metaverse? Will it really happen? How will it affect
learning and development (L&D)? Where do I start? Learning and
the Metaverse explains where the Metaverse came from, what it is,
where it is going, debunks the myths and demystifies the jargon. It
shows how it can be used to improve training and learning
activities. Written by a learning technology expert with more than
35 years' experience, this book explains what this shift from 2D to
3D learning involves and what it means for you as a learning
professional. It analyses the evidence for effective learning in 3D
and explains what works and what doesn't. There is also guidance on
designing training that can be used in the Metaverse and why it's
important to consider how people learn when doing this. This book
includes discussion of the Metaverse and broader education as well
as coverage of virtual reality (VR), augmented reality (AR),
immersive technology and learning simulations. This guide contains
everything learning professionals need to know about learning and
the Metaverse.
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