Gaming applications are rapidly expanding into the realm of
education. Game-based education creates an active and enjoyable
learning environment, especially for children and young adults who
regularly use gaming for recreational purposes. Due to the evolving
nature of education, gaming provides a transformative learning
experience for diverse students. The Handbook of Research on Gaming
Trends in P-12 Education provides current research intended to aid
educators, school administrators, and game developers in teaching
today's youth in a technology-immersive society. This publication
melds together gaming for entertainment purposes as well as gaming
applied within educational settings with an emphasis on P-12
classrooms. Featuring exhaustive coverage on topics relating to
virtual reality, game design, immersive learning, distance learning
through 3D environments as well as best practices for gaming
implementation in real-world settings, this handbook of research is
an essential addition to the reference collection of international
academic libraries.
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