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Interactive Computer Graphics: A Top-Down Approach with Shader-Based OpenGL (Paperback, International ed of 6th revised ed) Price: R525
Discovery Miles 5 250

Interactive Computer Graphics: A Top-Down Approach with Shader-Based OpenGL (Paperback, International ed of 6th revised ed)

Edward Angel, Dave Shreiner

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Price R525
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Discovery Miles 5 250

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This book is suitable for undergraduate students in computer science and engineering, for students in other disciplines who have good programming skills, and for professionals. Computer animation and graphics--once rare, complicated, and comparatively expensive--are now prevalent in everyday life from the computer screen to the movie screen. Interactive Computer Graphics: A Top-Down Approach with Shader-Based OpenGL(R), 6e, is the only introduction to computer graphics text for undergraduates that fully integrates OpenGL 3.1 and emphasizes application-based programming. Using C and C++, the top-down, programming-oriented approach allows for coverage of engaging 3D material early in the course so students immediately begin to create their own 3D graphics. Low-level algorithms (for topics such as line drawing and filling polygons) are presented after students learn to create graphics.

General

Imprint: Pearson Education Limited
Country of origin: United Kingdom
Release date: May 2011
First published: 2011
Authors: Edward Angel • Dave Shreiner
Dimensions: 253 x 202 x 25mm (L x W x T)
Format: Paperback
Pages: 760
Edition: International ed of 6th revised ed
ISBN-13: 978-0-273-75226-4
Categories: Books > Computing & IT > Computer software packages > Multimedia
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LSN: 0-273-75226-X
Barcode: 9780273752264

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