0
Your cart

Your cart is empty

Books > Arts & Architecture > Performing arts > Films, cinema > Film theory & criticism

Buy Now

Children's Media and Modernity - Film, Television and Digital Games (Hardcover, New edition) Loot Price: R3,044
Discovery Miles 30 440
Children's Media and Modernity - Film, Television and Digital Games (Hardcover, New edition): Ewan Kirkland

Children's Media and Modernity - Film, Television and Digital Games (Hardcover, New edition)

Ewan Kirkland

 (sign in to rate)
Loot Price R3,044 Discovery Miles 30 440 | Repayment Terms: R285 pm x 12*

Bookmark and Share

Expected to ship within 10 - 15 working days

Donate to Gift Of The Givers

Throughout the modern era the figure of the child has consistently reflected adult concerns about industrialisation, urbanisation, technology, consumerism and capitalism. Children represent a symbolic retreat from modern life, culturally aligned with fairy tales, medievalism, animals and nature. Yet children also embody the future and are often identified with the most contemporary forms of popular culture. This book explores how products for children navigate such contradictions by investigating the history and textuality of three major forms of modern media: cinema, television and digital games. Case studies - including Wallace and Gromit, Teletubbies, Horrible Histories, Little Big Planet and Disney Infinity - are used to illustrate the complex intersections between children's culture and modernity. Cinema - so closely associated with the emergence of modernity and mass popular culture - has had to negotiate its relationship with child audiences and depictions of childhood, often concealing its connection with modernity in the process. In contrast, television's incorporation into family home-centred, post-war modernity resulted in children being clearly positioned as the audience for this domestic entertainment. The latter decades of the twentieth century saw the promotion of home computers as educational tools for training future generations, capitalising on positive alignments between children and technologies, while digital games' narrative references, aesthetics and merchandise established the new medium as a form of children's culture.

General

Imprint: Peter Lang AG, Internationaler Verlag der Wissenschaften
Country of origin: Switzerland
Release date: July 2017
First published: 2017
Authors: Ewan Kirkland
Dimensions: 225 x 150 x 23mm (L x W x T)
Format: Hardcover
Pages: 296
Edition: New edition
ISBN-13: 978-3-03-431991-1
Categories: Books > Arts & Architecture > Performing arts > Films, cinema > Film theory & criticism
LSN: 3-03-431991-6
Barcode: 9783034319911

Is the information for this product incomplete, wrong or inappropriate? Let us know about it.

Does this product have an incorrect or missing image? Send us a new image.

Is this product missing categories? Add more categories.

Review This Product

No reviews yet - be the first to create one!

Partners