0
Your cart

Your cart is empty

Books > Professional & Technical > Electronics & communications engineering > Electronics engineering > Automatic control engineering

Buy Now

Human Walking in Virtual Environments - Perception, Technology, and Applications (Hardcover, 2013) Loot Price: R4,994
Discovery Miles 49 940
You Save: R1,203 (19%)
Human Walking in Virtual Environments - Perception, Technology, and Applications (Hardcover, 2013): Frank Steinicke, Yon...

Human Walking in Virtual Environments - Perception, Technology, and Applications (Hardcover, 2013)

Frank Steinicke, Yon Visell, Jennifer Campos, Anatole Lecuyer

 (sign in to rate)
List price R6,197 Loot Price R4,994 Discovery Miles 49 940 | Repayment Terms: R468 pm x 12* You Save R1,203 (19%)

Bookmark and Share

Expected to ship within 12 - 17 working days

This book presents a survey of past and recent developments on human walking in virtual environments with an emphasis on human self-motion perception, the multisensory nature of experiences of walking, conceptual design approaches, current technologies, and applications. The use of Virtual Reality and movement simulation systems is becoming increasingly popular and more accessible to a wide variety of research fields and applications. While, in the past, simulation technologies have focused on developing realistic, interactive visual environments, it is becoming increasingly obvious that our everyday interactions are highly multisensory. Therefore, investigators are beginning to understand the critical importance of developing and validating locomotor interfaces that can allow for realistic, natural behaviours. The book aims to present an overview of what is currently understood about human perception and performance when moving in virtual environments and to situate it relative to the broader scientific and engineering literature on human locomotion and locomotion interfaces. The contents include scientific background and recent empirical findings related to biomechanics, self-motion perception, and physical interactions. The book also discusses conceptual approaches to multimodal sensing, display systems, and interaction for walking in real and virtual environments. Finally, it will present current and emerging applications in areas such as gait and posture rehabilitation, gaming, sports, and architectural design.

General

Imprint: Springer-Verlag New York
Country of origin: United States
Release date: May 2013
First published: 2013
Editors: Frank Steinicke • Yon Visell • Jennifer Campos • Anatole Lecuyer
Dimensions: 235 x 155 x 28mm (L x W x T)
Format: Hardcover - Cloth over boards
Pages: 402
Edition: 2013
ISBN-13: 978-1-4419-8431-9
Categories: Books > Computing & IT > Applications of computing > Virtual reality
Books > Professional & Technical > Electronics & communications engineering > Electronics engineering > Automatic control engineering > General
Promotions
LSN: 1-4419-8431-3
Barcode: 9781441984319

Is the information for this product incomplete, wrong or inappropriate? Let us know about it.

Does this product have an incorrect or missing image? Send us a new image.

Is this product missing categories? Add more categories.

Review This Product

No reviews yet - be the first to create one!

Partners