Gamification in Talent Assessments and Competency Management is an
engaging mechanic to include games, events, episodes, drama,
simulations, experiences, creativity, technology, learning styles,
goal orientation, reward desires, human needs, social interactions,
senses to high potential talent, employers, experts, analysts and
assessors to collaboratively build talent scenarios for a a
leadership pipeline. A game designing process of evolution and
feedback that is inclusive, behaviorally energizing, fun and
learning oriented. It offers players to build upon existing tech
platforms and Talent Management - HRIS systems to actively
integrate evaluation behaviors to analytics, intelligence, social
collaboration, automation to leadership competency and performance
based team working. Gamification strives to build upon people's
desire to express, seek identity, contribute, reach out to and
offer rewards in an innovative way.
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