"Hacking Europe" traces the user practices of chopping games in
Warsaw, hacking software in Athens, creating chaos in Hamburg,
producing demos in Turku, and partying with computing in Zagreb and
Amsterdam. Focusing on several European countries at the end of the
Cold War, the book shows the digital development was not an
exclusively American affair. Local hacker communities appropriated
the computer and forged new cultures around it like the hackers in
Yugoslavia, Poland and Finland, who showed off their tricks and
creating distinct demoscenes. Together the essays reflect a diverse
palette of cultural practices by which European users domesticated
computer technologies. Each chapter explores the mediating actors
instrumental in introducing and spreading the cultures of computing
around Europe. More generally, the ludological element--the role of
mischief, humor, and play--discussed here as crucial for analysis
of hacker culture, opens new vistas for the study of the history of
technology."
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