Hard real-time systems are very predictable, but not
sufficiently flexible to adapt to dynamic situations. They are
built under pessimistic assumptions to cope with worst-case
scenarios, so they often waste resources. Soft real-time systems
are built to reduce resource consumption, tolerate overloads and
adapt to system changes. They are also more suited to novel
applications of real-time technology, such as multimedia systems,
monitoring apparatuses, telecommunication networks, mobile
robotics, virtual reality, and interactive computer games. This
unique monograph provides concrete methods for building flexible,
predictable soft real-time systems, in order to optimize resources
and reduce costs. It is an invaluable reference for developers, as
well as researchers and students in Computer Science.
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