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Sudoku Programming with C (Paperback, 1st ed.)
Loot Price: R1,545
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Sudoku Programming with C (Paperback, 1st ed.)
Expected to ship within 10 - 15 working days
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Sudoku Programming with C teaches you how to write computer
programs to solve and generate Sudoku puzzles. This is a practical
book that will provide you with everything you need to write your
own books of Sudoku Classic and Samurai puzzles. But be warned:
after reading it, you'll discover that the puzzles in your local
paper are not so challenging after all! We like Sudokus because
they test our capacity to recognize and interpret patterns. But how
are the clues generated? Where do those quasi-symmetrical
configurations come from? When the author explored the Web to find
out, he discovered that there were many sites that explained how to
solve Sudokus, but none that told him how create them. He also saw
many sites and apps to play Sudoku, but, perhaps not surprising, no
indication of how they worked. So, he had to develop his own
applications in order to find out. And, from the very start, he
decided that he would publish the code for anyone else to use and
perhaps tinker with, but the author wrote it in such a way that
also lets readers with limited knowledge of programming techniques
understand it. In fact, you could decide to start generating
thousands of puzzles almost immediately, and go through the
explanations of algorithms and techniques later, a bit at a time.
The author chose to write the application in 'plain old C' because
he wanted to make the code accessible to as many people as
possible. In this book, you will find an explanation of all solving
strategies, and the code to implement them. Writing the Solver
application was more difficult than writing the Generator, because
it required designing and implementing each strategy separately.
However, the author wanted to include a solving program capable of
listing the strategies necessary to solve any particular puzzle. He
also wanted to check whether a puzzle was solvable analytically,
without any guessing. This book includes the full listings of both
the Generator and the Solver, and explanations of all C modules,
with walk-throughs and examples.
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