Object-oriented programming is a popular buzzword these days. What
is the reason for this popularity? Is object-oriented programming
the solution to the software crisis or is it just a fad? Is it a
simple evolutionary step or a radical change in software
methodology? What is the central idea behind object-orien ted
design? Are there special applications for which object-oriented
program ming is particularly suited? Which object-oriented language
should be used? There is no simple answer to these questions.
Although object-oriented programming was invented more than twenty
years ago, we still cannot claim that we know everything about this
programming technique. Many new con cepts have been developed
during the past decade, and new applications and implications of
object-oriented programming are constantly being discovered. This
book can only try to explain the nature of object-oriented program
ming in as much detail as possible. It should serve three purposes.
First, it is intended as an introduction to the basic concepts of
object-oriented program ming. Second, the book describes the
concept of prototypes and explains why and how they can improve the
way in which object-oriented programs are developed. Third, it
introduces the programming language Omega, an object oriented
language that was designed with easy, safe and efficient software
development in mind."
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