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Books > Computing & IT > Computer programming > Programming languages
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Learning C# by Developing Games with Unity - Get to grips with coding in C# and build simple 3D games in Unity 2022 from the ground up, 7th Edition (Paperback, 7th Revised edition)
Loot Price: R1,324
Discovery Miles 13 240
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Learning C# by Developing Games with Unity - Get to grips with coding in C# and build simple 3D games in Unity 2022 from the ground up, 7th Edition (Paperback, 7th Revised edition)
Expected to ship within 18 - 22 working days
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Learn C# programming from scratch using Unity as a fun and
accessible entry point with this updated edition of the bestselling
series. Includes invitation to join the online Unity Game
Development community to read the book alongside peers, Unity
developers/C# programmers and Harrison Ferrone. Key Features
Develop a strong foundation of programming concepts and the C#
language Become confident with Unity fundamentals and features in
line with Unity 2022 Build a playable game prototype in Unity-a
working first-person shooter game prototype Book DescriptionIt's
the ability to write custom C# scripts for behaviors and game
mechanics that really takes Unity the extra mile. That's where this
book can help you as a new programmer! Harrison Ferrone, in this
seventh edition of the bestselling series, will take you through
the building blocks of programming and the C# language from scratch
while building a fun and playable game prototype in Unity. This
book will teach you the fundamentals of OOPs, basic concepts of C#,
and Unity engine with lots of code samples, exercises and tips to
go beyond the book with your work. You will write C# scripts for
simple game mechanics, perform procedural programming, and add
complexity to your games by introducing intelligent enemies and
damage-dealing projectiles. You will explore the fundamentals of
Unity game development, including game design, lighting basics,
player movement, camera controls, collisions, and more with every
passing chapter. What you will learn Understanding programming
fundamentals by breaking them down into their basic parts
Comprehensive explanations with sample codes of object-oriented
programming and how it applies to C# Follow simple steps and
examples to create and implement C# scripts in Unity Divide your
code into pluggable building blocks using interfaces, abstract
classes, and class extensions Grasp the basics of a game design
document and then move on to blocking out your level geometry,
adding lighting and a simple object animation Create basic game
mechanics such as player controllers and shooting projectiles using
C# Become familiar with stacks, queues, exceptions, error handling,
and other core C# concepts Learn how to handle text, XML, and JSON
data to save and load your game data Who this book is forIf you're
a developer, programmer, hobbyist, or anyone who wants to get
started with Unity and C# programming in a fun and engaging manner,
this book is for you. You'll still be able to follow along if you
don't have programming experience, but knowing the basics will help
you get the most out of this book.
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