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Unreal Engine 5 Character Creation, Animation, and Cinematics - Create custom 3D assets and bring them to life in Unreal Engine 5 using MetaHuman, Lumen, and Nanite (Paperback)
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Unreal Engine 5 Character Creation, Animation, and Cinematics - Create custom 3D assets and bring them to life in Unreal Engine 5 using MetaHuman, Lumen, and Nanite (Paperback)
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Get to grips with the base workflow and create your own cinematic
scenes in UE5 by learning to develop the main elements, animate,
and combine them into a complete rendered movie scene with the help
of key images printed in color Key Features Perform your entire
rigging and animation workflow inside Unreal Engine 5 using Control
Rig tools Create hand-keyed animations and clean up motion capture
natively in Unreal Engine Learn the basics of creating 3D assets
and customizing a MetaHuman for your movie needs Book
DescriptionUnreal Engine 5 (UE5) offers beginners and seasoned
professionals the ability to create detailed movie scenes with
realistic human characters using MetaHuman and combine it with
custom props and environments. It also comes with built-in industry
standard animation tools to develop such scenes in a fraction of
the time compared to old methods. This book takes you through the
entire 3D movie production pipeline using free (open - source)
software. By following the step-by-step, beginner-friendly
tutorials in this book, you'll learn how to create your own custom
3D assets in Blender and texture these 3D assets in Quixel Mixer.
Next, you'll take these completed 3D assets into Unreal Engine 5
and use them to build a virtual 3D movie set for your 3D movie.
You'll also populate your 3D movie set by using Quixel MegaScans
assets and create and customize your own photorealistic human
character using MetaHuman Creator and UE5. As you advance, you'll
discover how to rig, skin, and animate these 3D assets and
characters using Blender and UE5's new Control Rig. Finally, you'll
explore the process of setting up your movie cameras and animation
sequences and rendering your 3D movie using UE5's Sequencer. By the
end of this Unreal Engine book, you'll have learned how to combine
different elements in UE5 to make your own movies and cinematics.
What you will learn Create, customize, and use a MetaHuman in a
cinematic scene in UE5 Model and texture custom 3D assets for your
movie using Blender and Quixel Mixer Use Nanite with Quixel
Megascans assets to build 3D movie sets Rig and animate characters
and 3D assets inside UE5 using Control Rig tools Combine your 3D
assets in Sequencer, include the final effects, and render out a
high-quality movie scene Light your 3D movie set using Lumen
lighting in UE5 Who this book is forThis book is for beginners to
Unreal Engine or 3D animation and art in general who want to learn
the entire process of creating 3D movies with Unreal Engine 5.
Experienced 3D artists and animators new to UE5 will also find this
book invaluable as it covers cutting-edge techniques for making
real-time 3D movies using Unreal Engine, Blender, Quixel Mixer, and
Quixel Bridge. Although prior experience with 3D software is not
necessary, it will be helpful in understanding the concepts more
easily.
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