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The Design for Everything Manual - A Guide to Good Design (Paperback)
Loot Price: R395
Discovery Miles 3 950
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The Design for Everything Manual - A Guide to Good Design (Paperback)
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Loot Price R395
Discovery Miles 3 950
Expected to ship within 10 - 15 working days
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This concise and readable manual is a useful resource for anyone
interested in the design of engineered products and equipment. The
Design for Everything Manual integrates a wide range of "design for
X" topics such as user-centered design, efficient design, design
for manufacture, and coordinated product and process design into a
unified "Design for Everything" approach that is easily understood
and used regardless of technical background or training. Over the
years, a wealth of practical design knowledge has been learned
about how to achieve good design. This knowledge is captured by
four fundamental rules of good design: the rule of needs, the rule
of clarity, the rule of simplicity, and the rule of safety. Good
design is achieved by applying these rules in a systematic and
disciplined manner to the critical choices that define the design.
The manual is derived from notes that the author developed over
many years of teaching a course on "Design for X" in the Master of
Product Design and Development Program at Northwestern University,
Evanston, Illinois. "Design for X" (DFX for short) is a label
applied to a large collection of design methods (e.g., Design for
Assembly, Lean Design) and design guidelines that address
particular design issues. The Design for Everything Manual focuses
on the principles and practices that underlie the DFX methods
rather than on the methods themselves. It covers the same material
and addresses the same spectrum of concerns, but in a simpler and
more integrated fashion. Design for Everything is a strategic
design approach that is of value to those studying, teaching, and
practicing design across a wide range of disciplines. Design and
manufacturing executives, product managers and project managers,
and other high-level decision makers can use the manual to quickly
learn how to achieve good design. Experienced design engineers and
industrial designers can use it as a handy reference. Business
students and engineering students can use it as a practical guide
for new product development courses and senior design projects.
Manufacturing companies can use it to develop a "common language"
and "shared vision" for good design. Ultimately, all designers can
use it as a guiding light for achieving the elusive goal of "doing
it right the first time."
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