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Modern Mathematics And Applications In Computer Graphics And Vision (Paperback)
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Modern Mathematics And Applications In Computer Graphics And Vision (Paperback)
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This book presents a concise exposition of modern mathematical
concepts, models and methods with applications in computer
graphics, vision and machine learning. The compendium is organized
in four parts - Algebra, Geometry, Topology, and Applications. One
of the features is a unique treatment of tensor and manifold topics
to make them easier for the students. All proofs are omitted to
give an emphasis on the exposition of the concepts. Effort is made
to help students to build intuition and avoid parrot-like
learning.There is minimal inter-chapter dependency. Each chapter
can be used as an independent crash course and the reader can start
reading from any chapter - almost. This book is intended for upper
level undergraduate students, graduate students and researchers in
computer graphics, geometric modeling, computer vision, pattern
recognition and machine learning. It can be used as a reference
book, or a textbook for a selected topics course with the
instructor's choice of any of the topics.
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