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How to Do Things with Videogames (Paperback, New)
Loot Price: R411
Discovery Miles 4 110
You Save: R60
(13%)
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How to Do Things with Videogames (Paperback, New)
Series: Electronic Mediations
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List price R471
Loot Price R411
Discovery Miles 4 110
You Save R60 (13%)
Expected to ship within 12 - 17 working days
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In recent years, computer games have moved from the margins of
popular culture to its center. Reviews of new games and profiles of
game designers now regularly appear in the New York Times and the
New Yorker, and sales figures for games are reported alongside
those of books, music, and movies. They are increasingly used for
purposes other than entertainment, yet debates about videogames
still fork along one of two paths: accusations of debasement
through violence and isolation or defensive paeans to their
potential as serious cultural works. In How to Do Things with
Videogames, Ian Bogost contends that such generalizations obscure
the limitless possibilities offered by the medium's ability to
create complex simulated realities. Bogost, a leading scholar of
videogames and an award-winning game designer, explores the many
ways computer games are used today: documenting important
historical and cultural events; educating both children and adults;
promoting commercial products; and serving as platforms for art,
pornography, exercise, relaxation, pranks, and politics. Examining
these applications in a series of short, inviting, and provocative
essays, he argues that together they make the medium broader,
richer, and more relevant to a wider audience. Bogost concludes
that as videogames become ever more enmeshed with contemporary
life, the idea of gamers as social identities will become obsolete,
giving rise to gaming by the masses. But until games are understood
to have valid applications across the cultural spectrum, their true
potential will remain unrealized. How to Do Things with Videogames
offers a fresh starting point to more fully consider games'
progress today and promise for the future.
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