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Windows and Mirrors - Interaction Design, Digital Art, and the Myth of Transparency (Paperback, New Ed)
Loot Price: R1,219
Discovery Miles 12 190
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Windows and Mirrors - Interaction Design, Digital Art, and the Myth of Transparency (Paperback, New Ed)
Series: Leonardo Book Series
Expected to ship within 10 - 15 working days
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The experience of digital art and how it is relevant to information
technology. In Windows and Mirrors: Interaction Design, Digital
Art, and the Myth of Transparency, Jay David Bolter and Diane
Gromala argue that, contrary to Donald Norman's famous dictum, we
do not always want our computers to be invisible "information
appliances." They say that a computer does not feel like a toaster
or a vacuum cleaner; it feels like a medium that is now taking its
place beside other media like printing, film, radio, and
television. The computer as medium creates new forms and genres for
artists and designers; Bolter and Gromala want to show what digital
art has to offer to Web designers, education technologists, graphic
artists, interface designers, HCI experts, and, for that matter,
anyone interested in the cultural implications of the digital
revolution. In the early 1990s, the World Wide Web began to shift
from purely verbal representation to an experience for the user in
which form and content were thoroughly integrated. Designers
brought their skills and sensibilities to the Web, as well as a
belief that a message was communicated through interplay of words
and images. Bolter and Gromala argue that invisibility or
transparency is only half the story; the goal of digital design is
to establish a rhythm between transparency-made possible by mastery
of techniques-and reflection-as the medium itself helps us
understand our experience of it. The book examines recent works of
digital art from the Art Gallery at SIGGRAPH 2000. These works, and
their inclusion in an important computer conference, show that
digital art is relevant to technologists. In fact, digital art can
be considered the purest form of experimental design; the examples
in this book show that design need not deliver information and then
erase itself from our consciousness but can engage us in an
interactive experience of form and content.
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