This book discusses both competitive and game theory models of
industry growth through new technology, innovations and new entry,
and provides a comprehensive treatment of various dynamic models of
entry, applications of efficiency and entry models in computers and
the pharmaceuticals industry, and applied models of Differential
Games. The book analyzes the theory of Schumpeterian innovations
and its impact on the selection and adjustment process in industry
evolution, and emphasizes the applied and empirical aspects of
evolutionary dynamics, with a case study of the computer industry
over the years 1985-2000.
General
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