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Books > Computing & IT > Applications of computing > Image processing > Computer animation

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The Essential Guide to IPhone Application Development for Flash Users (Paperback, 2009 ed.) Loot Price: R903
Discovery Miles 9 030
You Save: R261 (22%)
The Essential Guide to IPhone Application Development for Flash Users (Paperback, 2009 ed.): James Eberhardt, Gabe Sawhney,...

The Essential Guide to IPhone Application Development for Flash Users (Paperback, 2009 ed.)

James Eberhardt, Gabe Sawhney, Chris Pelsor

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List price R1,164 Loot Price R903 Discovery Miles 9 030 | Repayment Terms: R85 pm x 12* You Save R261 (22%)

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There is a buzz going around the interactive media community, and it's all about the iPhone. Agencies are getting demands from their clients to build iPhone applications. End users are downloading millions of applications. Web developers who focus on building Flash applications are in a unique position to make the switch to building iPhone applications. They already have a keen understanding about programming for a visual environment, and they understand how to build applications and minigames for websites.

This book will serve as an introduction to Objective-C for those developers with an understanding of ActionScript. For a Flash developer who never developed for Mac OS X, contemplating this switch can be a daunting idea. When compared side by side, the environment used to build Flash applications and the iPhone SDK are not all that dissimilar, and this book will help Flash developers recognize those similarities and use that knowledge to create engaging iPhone applications for their clients.

This book will help anyone who is building Flash applications to add "iPhone applications" to their arsenal of skills. Learn how to develop for iPhone Transfer your skills from ActionScript to Objective-C Master the iPhone SDK What you'll learn

Readers of this book will learn how to use their existing knowledge about Flash development to more quickly learn how to write applications for the iPhone using the iPhone SDK and all of its tools. Create applications in Objective-C Identify the differences between ActionScript and Objective-C Identify the similarities between the languages and how to leverage ActionScript development knowledge in Objective-C Learn how to get the most out of the iPhone SDK Use iPhone-specific features such as the accelerometer, camera and GPS in your applications Deploy applications on the iPhone Who is this book for?

This book is for experienced Flash developers who are interested in starting to learn how to build applications for the iPhone.

General

Imprint: friends of ED
Country of origin: United States
Release date: October 2010
First published: December 2011
Authors: James Eberhardt • Gabe Sawhney • Chris Pelsor
Format: Paperback
Pages: 450
Edition: 2009 ed.
ISBN-13: 978-1-4302-2355-9
Categories: Books > Computing & IT > Applications of computing > Image processing > Computer animation
Books > Professional & Technical > Electronics & communications engineering > Communications engineering / telecommunications > Telephone technology > Mobile phones
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LSN: 1-4302-2355-3
Barcode: 9781430223559

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