One of the first champions of the positive effects of gaming
reveals the dark side of today's digital and social media
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Today's schools are eager to use the latest technology in the
classroom, but rather than improving learning, the new e-media can
just as easily narrow students' horizons. Education innovator James
Paul Gee first documented the educational benefits of gaming a
decade ago in his classic "What Video Games Have to Teach Us About
Learning and Literacy." Now, with digital and social media at the
center of modern life, he issues an important warning that
groundbreaking new technologies, far from revolutionizing
schooling, can stymy the next generation's ability to resolve deep
global challenges. The solution--and perhaps our children's
future--lies in what Gee calls synchronized intelligence, a way of
organizing people and their digital tools to solve problems,
produce knowledge, and allow people to count and contribute. Gee
explores important strategies and tools for today's parents,
educators, and policy makers, including virtual worlds, artificial
tutors, and ways to create collective intelligence where everyday
people can solve hard problems. By harnessing the power of human
creativity with interactional and technological sophistication we
can finally overcome the limitations of today's failing educational
system and solve problems in our high-risk global world. This is a
powerful and important call to reshape digital learning, engage
children in a meaningful educational experience, and bridge
inequality.
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