This ground-breaking edited collection explores the challenges of
preserving complex digital objects such as simulations,
visualisations, digital art and video games. Drawing on the outputs
of the JISC-funded Preservation of Complex Objects (POCOS)
symposia, enhanced with specialist pathfinder solutions, this book
will cover topics such as the legal and technical challenges of
preservation, curation and authority, and digital archaeology.
Written by international experts from a broad background of
library, collecting institutions, information and computer science,
and digital preservation backgrounds, this collection showcases the
state of the art of the discipline and brings together stakeholder
perspectives from across the preservation community. The collection
is structured around six parts: Why and what to preserve:
creativity vs preservation The memory institution: data archival
perspectives Digital preservation approaches, practices and tools
Case studies A legal perspective Pathfinder conclusions Readership:
Academics and students on digital preservation, digital humanities
and information management courses, and those working in
preservation and collecting for memory institutions will find this
a valuable read. It will also be of particular interest to computer
scientists, artists, games and emulation communities,
archaeologists and digital forensic scientists. This
ground-breaking edited collection explores the challenges of
preserving complex digital objects such as simulations,
visualisations, digital art and video games. Drawing on the outputs
of the JISC-funded Preservation of Complex Objects (POCOS)
symposia, enhanced with specialist pathfinder solutions, this book
will cover topics such as the legal and technical challenges of
preservation, curation and authority, and digital archaeology.
Written by international experts from a broad background of
library, collecting institutions, information and computer science,
and digital preservation backgrounds, this collection showcases the
state of the art of the discipline and brings together stakeholder
perspectives from across the preservation community. The collection
is structured around six parts; 1) Why and what to preserve:
creativity vs preservation; 2) The memory institution: data
archival perspectives; 3) Digital preservation approaches,
practices and tools; 4) Case studies; 5) A legal perspective; 6)
Pathfinder conclusions. Academics and students on digital
preservation, digital humanities and information management
courses, and those working in preservation and collecting for
memory institutions will find this a valuable read. It will also be
of particular interest to computer scientists, artists, games and
emulation communities, archaeologists and digital forensic
scientists.
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