0
Your cart

Your cart is empty

Books > Computing & IT > Computer programming > Software engineering

Buy Now

MonoGame Mastery - Build a Multi-Platform 2D Game and Reusable Game Engine (Paperback, 1st ed.) Loot Price: R1,044
Discovery Miles 10 440
You Save: R262 (20%)
MonoGame Mastery - Build a Multi-Platform 2D Game and Reusable Game Engine (Paperback, 1st ed.): Jarred Capellman, Louis Salin

MonoGame Mastery - Build a Multi-Platform 2D Game and Reusable Game Engine (Paperback, 1st ed.)

Jarred Capellman, Louis Salin

 (sign in to rate)
List price R1,306 Loot Price R1,044 Discovery Miles 10 440 | Repayment Terms: R98 pm x 12* You Save R262 (20%)

Bookmark and Share

Expected to ship within 10 - 15 working days

Donate to Against Period Poverty

Master the art of game creation with MonoGame-the cross-platform framework of choice for independent developers. Learn the various aspects needed to create your next game by covering MonoGame framework specifics, engine creation, graphics, patterns, and more. The MonoGame framework provides an incredible canvas for the programmer to create their next 2D game, and this book teaches you to make the most of it. You will start from the ground up, beginning with the basics of what MonoGame is, the pipeline, and then how to build a reusable game engine on top of the framework. You will deep dive into various components of each aspect of a game, including graphics, input, audio, and artificial intelligence. The importance of game tooling is also covered. By the end, you will have a mastery level of understanding of how to create a 2D game using MonoGame. With a fully functional 2D game, aspiring developers will have the ideal blueprint to tackle their next fully featured game. The material covered is applicable for almost any 2D game project ranging from side scrolling adventures to fighting games. What You Will Learn Learn to build a game with the MonoGame framework. Understand game engine architecture and how to build an engine onto the MonoGame framework. Grasp common design patterns used in game development and in fully featured engines, such as Unity. Who This Book Is For Beginner to advanced MonoGame programmer would find this book helpful. The audience is expected to have a working knowledge of C#.

General

Imprint: Apress
Country of origin: United States
Release date: November 2020
First published: 2020
Authors: Jarred Capellman • Louis Salin
Dimensions: 235 x 155mm (L x W)
Format: Paperback
Pages: 323
Edition: 1st ed.
ISBN-13: 978-1-4842-6308-2
Categories: Books > Computing & IT > Computer programming > Software engineering
Books > Computing & IT > Computer software packages > Computer games
Books > Computing & IT > Computer hardware & operating systems > Operating systems & graphical user interfaces (GUIs) > General
LSN: 1-4842-6308-1
Barcode: 9781484263082

Is the information for this product incomplete, wrong or inappropriate? Let us know about it.

Does this product have an incorrect or missing image? Send us a new image.

Is this product missing categories? Add more categories.

Review This Product

No reviews yet - be the first to create one!

Partners