Presents a strategic perspective and design methodology that guide
the process of developing digital products and services that
provide 'real experience' to users. Only when the material
experienced runs its course to fulfilment is it then regarded as
'real experience' that is distinctively senseful, evaluated as
valuable, and harmoniously related to others. Based on the
theoretical background of human experience, the book focuses on
these three questions: How can we understand the current dominant
designs of digital products and services? What are the user
experience factors that are critical to provide the real
experience? What are the important HCI design elements that can
effectively support the various UX factors that are critical to
real experience? Design for Experience is intended for people who
are interested in the experiences behind the way we use our
products and services, for example designers and students
interested in interaction, visual graphics and information design
or practitioners and entrepreneurs in pursuit of new products or
service-based start-ups.
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