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Building an FPS Game with Unity (Paperback)
Loot Price: R1,281
Discovery Miles 12 810
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Building an FPS Game with Unity (Paperback)
Expected to ship within 10 - 15 working days
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Create a high-quality first person shooter game using the Unity
game engine and the popular UFPS and Probuilder frameworks About
This Book * Learn how to use Unity in conjunction with UFPS and
ProBuilder to create a high-quality game quickly * Create both
interior and exterior environments * A step-by step guide to
building a project with clear examples and instructions to create a
number of interesting scenarios Who This Book Is For This book is
for those who want to create an FPS game in Unity and gain
knowledge on how to customize it to be their very own. If you are
familiar with the basics of Unity, you will have an easier time,
but it should make it possible for someone with no prior experience
to learn Unity at an accelerated pace. What You Will Learn * Use
UFPS to build custom weapons with custom meshes and behaviors *
Explore level design as you prototype levels, making use of
Prototype to build levels out quickly * Build environments that are
realistic as possible while keeping peak performance and
repetitiveness down * Review tips and tricks on how to create
environments using both terrain for outdoor areas and a modular
workflow for interiors * Develop a number of different encounters
that your players can fight against, from a simple turret enemy to
complex AI characters from Shooter AI * Discover how to create
unique objects such as exploding barrels and objects you can
interact with * Create a custom GUI to help your game stand out
from the crowd * Package your game for release, create an
installer, and get your game out into the world In Detail Unity,
available in free and pro versions, is one of the most popular
third-party game engines available. It is a cross-platform game
engine, making it easy to write your game once and then port it to
PC, consoles, and even the web, making it a great choice for both
indie and AAA developers. Building an FPS Game in Unity takes
readers on an exploration of how to use Unity to create a 3D first
person shooter (FPS) title, leveraging the powerful UFPS framework
by VisionPunk and Prototype/ProBuilder 2.0 by ProCore3D. After some
setting up, you will start by learning how to create custom
weapons, prototype levels, create exterior and interior
environments, and breathe life into our levels. We will then add
polish to the levels. Finally, we will create a custom GUI and
menus for our title to create a complete package. Style and
approach An easy-to-follow guide with each project containing
step-by-step explanations, diagrams, screenshots, and downloadable
material. Concepts in Unity and C# are explained as they are used
and for the more inquisitive, there are more details on the
concepts used with additional external resources to learn from.
General
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