This interdisciplinary volume introduces new theories and ideas
on creativity from the perspectives of science and art. Featuring
contributions from leading researchers, theorists and artists
working in artificial intelligence, generative art, creative
computing, music composition, and cybernetics, the book examines
the relationship between computation and creativity from both
analytic and practical perspectives. Each contributor describes
innovative new ways creativity can be understood through, and
inspired by, computers.
The book tackles critical philosophical questions and discusses
the major issues raised by computational creativity, including:
whether a computer can exhibit creativity independently of its
creator; what kinds of creativity are possible in light of our
knowledge from computational simulation, artificial intelligence,
evolutionary theory and information theory; and whether we can
begin to automate the evaluation of aesthetics and creativity "in
silico." These important, often controversial questions are
contextualised by current thinking in computational creative arts
practice. Leading artistic practitioners discuss their approaches
to working creatively with computational systems in a diverse array
of media, including music, sound art, visual art, and
interactivity.
The volume also includes a comprehensive review of computational
aesthetic evaluation and judgement research, alongside discussion
and insights from pioneering artists working with computation as a
creative medium over the last fifty years. A distinguishing feature
of this volume is that it explains and grounds new theoretical
ideas on creativity through practical applications and creative
practice.
"Computers and Creativity" will appeal to theorists, researchers
in artificial intelligence, generative and evolutionary computing,
practicing artists and musicians, students and any reader generally
interested in understanding how computers can impact upon
creativity. It bridges concepts from computer science, psychology,
neuroscience, visual art, music and philosophy in an accessible
way, illustrating how computers are fundamentally changing what we
can imagine and create, and how we might shape the creativity of
the future.
"Computers and Creativity" will appeal to theorists, researchers
in artificial intelligence, generative and evolutionary computing,
practicing artists and musicians, students and any reader generally
interested in understanding how computers can impact upon
creativity. It bridges concepts from computer science, psychology,
neuroscience, visual art, music and philosophy in an accessible
way, illustrating how computers are fundamentally changing what we
can imagine and create, and how we might shape the creativity of
the future.
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