What makes the difference between great video game animation and
the purely functional, and how does this relatively new medium of
non-linear animation creation differ from the more traditional
fields of film and television? This book de-mystifies the animation
side of game development, explaining every step of the process
while providing valuable insights and work philosophies for
creating the best game animation for beginners and professionals
alike. Taking readers through a complete game production, this book
provides a clear understanding of expectations of the game animator
at every stage, featuring game animation fundamentals and how they
fit within an overall project to offer a holistic approach to the
field of game animation. Key Features Accumulated knowledge based
on nearly two decades of insightful experience in all areas of
video game animation. Establishes the fundamentals of creating
great video game animation, and how to achieve them. A step-by-step
explanation of every stage of a game production from the animator's
perspective. Readers should come away with an understanding of the
expectations of a video game animator.
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