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Computers and Games - Third International Conference, CG 2002, Edmonton, Canada, July 25-27, 2002, Revised Papers (Paperback, 2003 ed.) Loot Price: R1,651
Discovery Miles 16 510
Computers and Games - Third International Conference, CG 2002, Edmonton, Canada, July 25-27, 2002, Revised Papers (Paperback,...

Computers and Games - Third International Conference, CG 2002, Edmonton, Canada, July 25-27, 2002, Revised Papers (Paperback, 2003 ed.)

Jonathan Schaeffer, Martin Mu>ller, Yngvi Bjoernsson

Series: Lecture Notes in Computer Science, 2883

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Loot Price R1,651 Discovery Miles 16 510 | Repayment Terms: R155 pm x 12*

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The Computers and Games (CG) series began in 1998 with the objective of showcasing new developments in arti?cial intelligence (AI) research that used games as the experimental test-bed. The ?rst two CG conferences were held at Hamamatsu, Japan(1998,2000).ComputersandGames2002(CG2002)wasthe third event in this biennial series. The conference was held at the University of Alberta(Edmonton, Alberta, Canada), July25 27,2002.Theprogramconsisted of the main conference featuring refereed papers and keynote speakers, as well as several side events including the Games Informatics Workshop, the Agents in Computer Games Workshop, the Trading Agents Competition, and the North American Computer Go Championship. CG 2002 attracted 110 participants from over a dozen countries. Part of the successoftheconferencewasthatitwasco-locatedwiththeNationalConference of the American Association for Arti?cial Intelligence (AAAI), which began in Edmonton just as CG 2002 ended. The CG 2002 program had 27 refereed paper presentations. The papers ranged over a wide variety of AI-related topics including search, knowledge, learning, planning, and combinatorial game theory. Research test-beds included one-player games (blackjack, sliding-tile puzzles, Sokoban), two-player games (Amazons, awari, chess, Chinese chess, clobber, Go, Hex, Lines of Action, O- ello, shogi), multi-player games (Chinese checkers, cribbage, Diplomacy, hearts, spades), commercial games (role-playing games, real-time strategy games), and novel applications (Post s Correspondence Problem)."

General

Imprint: Springer-Verlag
Country of origin: Germany
Series: Lecture Notes in Computer Science, 2883
Release date: November 2003
First published: 2003
Editors: Jonathan Schaeffer • Martin Mu>ller • Yngvi Bjoernsson
Dimensions: 235 x 155 x 23mm (L x W x T)
Format: Paperback
Pages: 436
Edition: 2003 ed.
ISBN-13: 978-3-540-20545-6
Categories: Books > Computing & IT > Computer software packages > Computer games
LSN: 3-540-20545-4
Barcode: 9783540205456

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