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Lectures in Game Theory for Computer Scientists (Hardcover)
Loot Price: R3,123
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Lectures in Game Theory for Computer Scientists (Hardcover)
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Games provide mathematical models for interaction. Numerous tasks
in computer science can be formulated in game-theoretic terms. This
fresh and intuitive way of thinking through complex issues reveals
underlying algorithmic questions and clarifies the relationships
between different domains. This collection of lectures, by
specialists in the field, provides an excellent introduction to
various aspects of game theory relevant for applications in
computer science that concern program design, synthesis,
verification, testing and design of multi-agent or distributed
systems. Originally devised for a Spring School organised by the
GAMES Networking Programme in 2009, these lectures have since been
revised and expanded, and range from tutorials concerning
fundamental notions and methods to more advanced presentations of
current research topics. This volume is a valuable guide to current
research on game-based methods in computer science for
undergraduate and graduate students. It will also interest
researchers working in mathematical logic, computer science and
game theory.
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