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A History of Competitive Gaming (Hardcover)
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A History of Competitive Gaming (Hardcover)
Series: Routledge Studies in Cultural History
Expected to ship within 9 - 15 working days
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Competitive gaming, or esports - referring to competitive
tournaments of video games among both casual gamers and
professional players - began in the early 1970s with small
competitions like the one held at Stanford University in October
1972, where some 20 researchers and students attended. By 2022, the
estimated revenue of the global esports industry is in excess of
$947 million, with over 200 million viewers worldwide. Regardless
of views held about competitive gaming, esports have become a
modern economic and cultural phenomenon. This book studies the full
history of competitive gaming from the 1970s to the 2010s against
the background of the arrival of the electronic and computer age.
It investigates how competitive gaming has grown into a new form of
entertainment, a sport-like competition, a lucrative business and a
unique cultural sensation. It also explores the role of competitive
gaming in the development of the video game industry, making a
distinctive contribution to our knowledge and understanding of the
history of video games. A History of Competitive Gaming will appeal
to all those interested in the business and culture of gaming, as
well as those studying modern technological culture.
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