Books > Arts & Architecture > Performing arts > Films, cinema > Film theory & criticism
|
Buy Now
Lights, Camera, Game Over!: How Video Game Movies Get Made (Paperback)
Loot Price: R478
Discovery Miles 4 780
You Save: R139
(23%)
|
|
Lights, Camera, Game Over!: How Video Game Movies Get Made (Paperback)
(sign in to rate)
List price R617
Loot Price R478
Discovery Miles 4 780
You Save R139 (23%)
Expected to ship within 12 - 17 working days
|
Since 1993, Hollywood has been rendering popular video games on the
silver screen, mainly to critical derision and box office failure.
While a few have succeeded, many have been hailed as the "worst
movie ever" and left gamers asking: how did that get made? Super
Mario fans expecting plumbers jumping on Goombas got an
inter-dimensional battle between humans and evolved dinosaurs.
Players expecting to see Ryu, Ken, and the rest of the World
Warriors compete in the Street Fighter Tournament instead got a
live-action GI Joe. This in-depth and entertaining work recounts
the production histories of many of these movies, revealing the
sometimes inspired and convoluted path Hollywood took to turn
pixels into living flesh, with insights from more than 40 industry
insiders, including film directors Paul W. S. Anderson (Resident
Evil), Simon West (Tomb Raider), and Steven de Souza (Street
Fighter).
General
Is the information for this product incomplete, wrong or inappropriate?
Let us know about it.
Does this product have an incorrect or missing image?
Send us a new image.
Is this product missing categories?
Add more categories.
Review This Product
No reviews yet - be the first to create one!
|
|
Email address subscribed successfully.
A activation email has been sent to you.
Please click the link in that email to activate your subscription.