Driven by consumer-market applications that enjoy steadily
increasing economic importance, graphics hardware and rendering
algorithms are a central focus of computer graphics research.
Video-based rendering is an approach that aims to overcome the
current bottleneck in the time-consuming modeling process and has
applications in areas such as computer games, special effects, and
interactive TV. This book offers an in-depth introduction to
video-based rendering, a rapidly developing new interdisciplinary
topic employing techniques from computer graphics, computer vision,
and telecommunication engineering. Providing an overview of the
state-of-the-art of video-based rendering and details of the
fundamental VBR algorithms, the author discusses the advantages,
the potential, as well as the limitations of the approach in the
context of different application scenarios.
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