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Mixed Reality and Gamification for Cultural Heritage (Paperback, Softcover reprint of the original 1st ed. 2017) Loot Price: R2,996
Discovery Miles 29 960
Mixed Reality and Gamification for Cultural Heritage (Paperback, Softcover reprint of the original 1st ed. 2017): Marinos...

Mixed Reality and Gamification for Cultural Heritage (Paperback, Softcover reprint of the original 1st ed. 2017)

Marinos Ioannides, Nadia Magnenat-Thalmann, George Papagiannakis

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Loot Price R2,996 Discovery Miles 29 960 | Repayment Terms: R281 pm x 12*

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This volume on virtual and augmented reality (VR/AR) and gamification for cultural heritage offers an insightful introduction to the theories, development, recent applications and trends of the enabling technologies for mixed reality and gamified interaction in cultural heritage and creative industries in general. It has two main goals: serving as an introductory textbook to train beginning and experienced researchers in the field of interactive digital cultural heritage, and offering a novel platform for researchers in and across the culturally-related disciplines. To this end, it is divided into two sections following a pedagogical model developed by the focus group of the first EU Marie S. Curie Fellowship Initial Training Network on Digital Cultural Heritage (ITN-DCH): Section I describes recent advances in mixed reality enabling technologies, while section II presents the latest findings on interaction with 3D tangible and intangible digital cultural heritage. The sections include selected contributions from some of the most respected scholars, researchers and professionals in the fields of VR/AR, gamification, and digital heritage. This book is intended for all heritage professionals, researchers, lecturers and students who wish to explore the latest mixed reality and gamification technologies in the context of cultural heritage and creative industries. It pursues a pedagogic approach based on trainings, conferences, workshops and summer schools that the ITN-DCH fellows have been following in order to learn how to design next-generation virtual heritage applications, systems and services.

General

Imprint: Springer International Publishing AG
Country of origin: Switzerland
Release date: July 2018
First published: 2017
Editors: Marinos Ioannides • Nadia Magnenat-Thalmann • George Papagiannakis
Dimensions: 235 x 155 x 22mm (L x W x T)
Format: Paperback
Pages: 594
Edition: Softcover reprint of the original 1st ed. 2017
ISBN-13: 978-3-319-84198-4
Categories: Books > Social sciences > General
Books > Computing & IT > Computer programming > General
Books > Computing & IT > Computer software packages > Multimedia
Books > Reference & Interdisciplinary > Interdisciplinary studies > Cultural studies > General
Books > Computing & IT > Applications of computing > Image processing > General
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LSN: 3-319-84198-X
Barcode: 9783319841984

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