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Think, Play, Do - Technology, Innovation, and Organization (Hardcover, New)
Loot Price: R6,764
Discovery Miles 67 640
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Think, Play, Do - Technology, Innovation, and Organization (Hardcover, New)
Expected to ship within 12 - 17 working days
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The innovation process is the most important of all business
processes. Innovation is the means by which value is constructed
and efficiencies are created. It is the source of sustainable
competitive advantage. This book shows how the innovation process
is changing profoundly. Part of the change results from the
application of new technologies to the innovation process itself. A
new category of technology has emerged which we call 'innovation
technology'. This includes simulation and modelling, visualization,
and rapid prototyping technologies. When used effectively,
innovation technology makes the innovation process more economical
and ameliorates some of its uncertainties. These technological
changes are accompanied by changing organization structures and
skills requirements. The technologies are used in fast moving,
creative environments and are suited to project-based organization.
They also require the development of new 'craft' skills to realize
the possibilities created by the new 'code'. The book outlines a
new way of thinking about innovation. Traditional definitions of
'research', 'development' and 'engineering', imply a progressive
linearity which doesn't exist in reality. They are also associated
with organizational departments, which are breaking down where once
they existed, and are in any case non-existent in the vast majority
of firms. They also fail to capture the central importance of
design in innovation. We propose a new schema for the innovation
process: Think, Play, Do. Innovation requires creating new ideas
and thinking about new options, playing with them to see if they
are practical, economical and marketable, and then doing: making
the innovation real. This new schema captures the emerging
innovation process using a more contemporary idiom. The book
reports in-depth studies from a number of companies and sectors.
Major case studies of Procter and Gamble and Arup Partners are
presented. It reports on the use of innovation technology in a
range of other companies and organizations, from pharmaceuticals in
GSK, to engineering design in Ricardo engineering , and welding in
TWI. We describe how innovation technology is used in traditional
industries, such as in mining, and in public projects, such as the
development of London's traffic congestion charge and the
stabilization of the leaning tower of Pisa.
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