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From Video Games to Real Life - Tapping into Minecraft to Inspire Creativity and Learning in the Library (Paperback)
Loot Price: R1,577
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From Video Games to Real Life - Tapping into Minecraft to Inspire Creativity and Learning in the Library (Paperback)
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This guide shows youth librarians how to use the appeal of
Minecraft—a game that many young learners are intensely
passionate about—to create engaging library programs that
encourage creativity and build STEAM (Science, Technology,
Engineering, Arts, and Mathematics) learning through library
programs. Minecraft is more than "just a video game"; it's a
powerful tool that librarians and other educators can use to engage
students and spark legitimate learning experiences. This book shows
you how to use Minecraft as a vehicle to promote learning and
creativity, supplying specific, easy-to-replicate programs, ideas,
and instructions for hands-on activities. By connecting the game to
the maker movement and building off the game's popularity, you'll
be able to use Minecraft to promote STEAM (Science, Technology,
Engineering, Arts, and Mathematics) learning. The book ties
Minecraft to maker activities, learning in the library,
three-dimensional printing, literary activities, crafting, and
more. The activities in this book will also enable you to help
children ages 8–14 to expand their key 21st-century skills, such
as collaboration, trial and error, and discovery.
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