Utilisation of new technologies is an inevitable part in
enhancement of manufacturing industries. Due to the technological
improvements, the automotive industry must be adopted with the
advancement of new technologies such as Virtual Reality (VR);
otherwise, it will not be able to compete with its global
competitors. It is always difficult to choose the right technology
at the right time and place. Such a difficulty affects the chance
of success in market competition, the time and money invested for
the project. Users of technologies also need to select the
appropriate technology according to the requirement of the
industry. Despite all the developments in technologies, a clear
lacking behind the selection process of any technology, especially
VR, is a continuing debate among the industry authorities. To solve
all the above-mentioned problems, this book aimed to reduce the
stated gaps and develop a framework for VR adoption to the
automotive industry. This book also gives an inclusive overview of
the use of VR and Three-Dimensional (3D) modelling in automotive
manufacturing industry for the industrialists, researchers and
developers.
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