Initially announced as 'Project Dolphin', the GameCube would
represent Nintendo's transition to the world of digital media. The
GameCube Anthology is a unique and original book celebrating the
machine's memory, and was written by the same author who brought
you the Nintendo 64 Anthology. The year was 1999. As the new
century and millennium dawned, so did a new era of gaming. The
graphic quality of console productions was nearing that of the
pre-rendered 3D that had astonished us a few years earlier on the
PlayStation especially. In the space of a few years, our hopes
became reality. Brought to life by the new, so-called '128-bit
generation' of consoles. Nintendo would have to play the pioneers
if they hoped to compete. Up against their old enemy (Sega), a new
and successful console (PlayStation), and the powerful newcomer
from the PC industry (Microsoft), the Kyoto-based company geared up
for a new console war. From the Cube's origins to the end of its
life cycle, the GameCube Anthology covers it all in this new and
richly illustrated account. CONTENTS: GameCube History Complete
Software Library (647 games) Hardware Collectible Games and Objects
Collector's Special (1272 versions of the GameCube releases
General
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