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Graduate Skills and Game-Based Learning - Using Video Games for Employability in Higher Education (Paperback, 1st ed. 2019)
Loot Price: R1,709
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Graduate Skills and Game-Based Learning - Using Video Games for Employability in Higher Education (Paperback, 1st ed. 2019)
Series: Digital Education and Learning
Expected to ship within 10 - 15 working days
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This book explores the efficacy of game-based learning to develop
university students' skills and competencies. While writing on
game-based learning has previously emphasised the use of games
developed specifically for educational purposes, this book fills an
important gap in the literature by focusing on commercial games
such as World of Warcraft and Minecraft. Underpinned by robust
empirical evidence, the author demonstrates that the current
negative perception of video games is ill-informed, and in fact
these games can be important tools to develop graduate skills
related to employability. Speaking to very current concerns about
the employability of higher education graduates and the skills that
university is intended to develop, this book also explores the
attitudes to game-based learning as expressed by instructors,
students and game developers.
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