Adaptive Multimodal Interactive Systems introduces a general
framework for adapting multimodal interactive systems and comprises
a detailed discussion of each of the steps required for adaptation.
This book also investigates how interactive systems may be improved
in terms of usability and user friendliness while describing the
exhaustive user tests employed to evaluate the presented
approaches. After introducing general theory, a generic approach
for user modeling in interactive systems is presented, ranging from
an observation of basic events to a description of higher-level
user behavior. Adaptations are presented as a set of patterns
similar to those known from software or usability engineering.These
patterns describe recurring problems and present proven solutions.
The authors include a discussion on when and how to employ patterns
and provide guidance to the system designer who wants to add
adaptivity to interactive systems. In addition to these patterns,
the book introduces an adaptation framework, which exhibits an
abstraction layer using Semantic Web technology.Adaptations are
implemented on top of this abstraction layer by creating a semantic
representation of the adaptation patterns. The patterns cover both
graphical interfaces as well as speech-based and multimodal
interactive systems.
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