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Computer Graphics and Geometric Modelling - Implementation & Algorithms (Hardcover, 2005)
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Computer Graphics and Geometric Modelling - Implementation & Algorithms (Hardcover, 2005)
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Possibly the most comprehensive overview of computer graphics as
seen in the context of geometric modelling, this two volume work
covers implementation and theory in a thorough and systematic
fashion. Computer Graphics and Geometric Modelling: Implementation
and Algorithms, covers the computer graphics part of the field of
geometric modelling and includes all the standard computer graphics
topics. The first part deals with basic concepts and algorithms and
the main steps involved in displaying photorealistic images on a
computer. The second part covers curves and surfaces and a number
of more advanced geometric modelling topics including intersection
algorithms, distance algorithms, polygonizing curves and surfaces,
trimmed surfaces, implicit curves and surfaces, offset curves and
surfaces, curvature, geodesics, blending etc. The third part
touches on some aspects of computational geometry and a few special
topics such as interval analysis and finite element methods. The
volume includes two companion programs.
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