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Books > Computing & IT > Applications of computing > Computer modelling & simulation

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Computer Graphics and Geometric Modelling - Implementation & Algorithms (Hardcover, 2005) Loot Price: R3,899
Discovery Miles 38 990
Computer Graphics and Geometric Modelling - Implementation & Algorithms (Hardcover, 2005): Max K. Agoston

Computer Graphics and Geometric Modelling - Implementation & Algorithms (Hardcover, 2005)

Max K. Agoston

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Loot Price R3,899 Discovery Miles 38 990 | Repayment Terms: R365 pm x 12*

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Possibly the most comprehensive overview of computer graphics as seen in the context of geometric modelling, this two volume work covers implementation and theory in a thorough and systematic fashion. Computer Graphics and Geometric Modelling: Implementation and Algorithms, covers the computer graphics part of the field of geometric modelling and includes all the standard computer graphics topics. The first part deals with basic concepts and algorithms and the main steps involved in displaying photorealistic images on a computer. The second part covers curves and surfaces and a number of more advanced geometric modelling topics including intersection algorithms, distance algorithms, polygonizing curves and surfaces, trimmed surfaces, implicit curves and surfaces, offset curves and surfaces, curvature, geodesics, blending etc. The third part touches on some aspects of computational geometry and a few special topics such as interval analysis and finite element methods. The volume includes two companion programs.

General

Imprint: Springer London
Country of origin: United Kingdom
Release date: February 2005
First published: 2005
Authors: Max K. Agoston
Dimensions: 254 x 178 x 46mm (L x W x T)
Format: Hardcover
Pages: 908
Edition: 2005
ISBN-13: 978-1-85233-818-3
Categories: Books > Computing & IT > Applications of computing > Computer modelling & simulation
Books > Computing & IT > Computer software packages > Computer graphics software > General
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LSN: 1-85233-818-0
Barcode: 9781852338183

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