This volume provides a comprehensive introduction to foundational
topics in sound design for embedded media, such as physical
computing; interaction design; auditory displays and data
sonification; speech synthesis; wearables; smart objects and
instruments; user experience; toys and playful tangible objects;
and the new sensibilities entailed in expanding the concept of
sound design to encompass the totality of our surroundings. The
reader will gain a broad understanding of the key concepts and
practices that define sound design for its use in computational
products and design. The chapters are written by international
authors from diverse backgrounds who provide multidisciplinary
perspectives on sound in its many embedded forms. The volume is
designed as a textbook for students and teachers, as a handbook for
researchers in sound, programming and design, and as a survey of
key trends and ideas for practitioners interested in exploring the
boundaries of their profession.
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