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Atari Age - The Emergence of Video Games in America (Paperback) Loot Price: R984
Discovery Miles 9 840
Atari Age - The Emergence of Video Games in America (Paperback): Michael Z. Newman

Atari Age - The Emergence of Video Games in America (Paperback)

Michael Z. Newman

Series: Atari Age

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Loot Price R984 Discovery Miles 9 840 | Repayment Terms: R92 pm x 12*

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The cultural contradictions of early video games: a medium for family fun (but mainly for middle-class boys), an improvement over pinball and television (but possibly harmful) Beginning with the release of the Magnavox Odyssey and Pong in 1972, video games, whether played in arcades and taverns or in family rec rooms, became part of popular culture, like television. In fact, video games were sometimes seen as an improvement on television because they spurred participation rather than passivity. These "space-age pinball machines" gave coin-operated games a high-tech and more respectable profile. In Atari Age, Michael Newman charts the emergence of video games in America from ball-and-paddle games to hits like Space Invaders and Pac-Man, describing their relationship to other amusements and technologies and showing how they came to be identified with the middle class, youth, and masculinity. Newman shows that the "new media" of video games were understood in varied, even contradictory ways. They were family fun (but mainly for boys), better than television (but possibly harmful), and educational (but a waste of computer time). Drawing on a range of sources-including the games and their packaging; coverage in the popular, trade, and fan press; social science research of the time; advertising and store catalogs; and representations in movies and television-Newman describes the series of cultural contradictions through which the identity of the emerging medium worked itself out. Would video games embody middle-class respectability or suffer from the arcade's unsavory reputation? Would they foster family togetherness or allow boys to escape from domesticity? Would they make the new home computer a tool for education or just a glorified toy? Then, as now, many worried about the impact of video games on players, while others celebrated video games for familiarizing kids with technology essential for the information age.

General

Imprint: MIT Press
Country of origin: United States
Series: Atari Age
Release date: October 2018
First published: 2017
Authors: Michael Z. Newman (Associate Professor)
Dimensions: 229 x 152 x 17mm (L x W x T)
Format: Paperback - Trade
Pages: 264
ISBN-13: 978-0-262-53611-0
Categories: Books > Computing & IT > Computer software packages > Computer games
Books > Reference & Interdisciplinary > Interdisciplinary studies > Cultural studies > Popular culture
LSN: 0-262-53611-0
Barcode: 9780262536110

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