Aesthetics and Design for Game-based Learning provides learning
designers with insight into how the different elements that
comprise game aesthetics can inform the design of game-based
learning. Regardless of the cognitive complexities involved, games
are essentially entertainment media, and aesthetics play a large
role in how they are experienced. Yet too often the role of
aesthetics in the research about game-based learning has been
relegated to a surface discussion of graphics or neglected
altogether. Aesthetics and Design for Game-based Learning begins by
addressing the broad context of game aesthetics, then addresses
specific elements with chapters focusing on: player positioning
game mechanics narrative design environment design character
design. Each chapter includes research and guidelines for design,
and a conclusion addresses aesthetics in the research of game-based
learning.
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